Wavelark
iOS app by Zeren Brisk. Games · Zeren Brisk
- Store rating
- 0 / 5
- Store rating count
- 0
- Download price
- Free to download
- In-app purchases
- Unknown
- Version
- 1.0.2
- Listing last refreshed
- 2026-09-13
View the original store listing
Store description excerpt
Five skies are listening. Tap, and a ring of halftone light leaves your finger and travels up. When it reaches a receiver, the receiver charges; charge one twice and it answers with a gold ring of its own. That is the whole verb. Everything else is the sky. Each of the five skies adds one quiet rule: - The Courtyard - clouds absorb what you send. - The Wind - the wind carries every wave sideways. Aim upwind. - The Night - the receivers are hidden until a wave strikes them. - The Harbor - the water mirrors your wave back at the sky. - The Chorus - only the chorus can reach the great eye. You get a small budget of taps per sky, so a sky is a short, readable puzzle rather than a test of speed. There is no timer and nothing to fail loudly at. A run takes about ten minutes. When you finish, the app draws you a card - live, by the same renderer that drew the sky you just played - and you can keep it, share it, or save it to Photos. Also inside: - An atlas of the five skies, with your best run for each and single-sky replay. - A gallery of the cards you kept. - Music, sound and haptics each with their own switch. Made to be quiet: - The game itself plays offline; the network is used for ads and attribution. - No account and no sign-in. Free, with no in-app purchases. - Ad supported: one interstitial after a full five-sky run, never during play. - Your runs, cards and settings stay on this device. The advertising and attribution SDKs collect device identifiers and ad data - see the privacy policy. The music is written for this app and synthesized live as you play, so no two runs sound quite the same. The scenery is AI-generated and was reviewed by hand; everything interactive - the waves, the receivers, the rings, the card - is drawn by code at runtime.
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