Voltway: Wire Puzzle
- Store rating
- 0 / 5
- Store rating count
- 0
- Download price
- Free to download
- In-app purchases
- Unknown
- Version
- 1.1.0
- Listing last refreshed
- 2026-09-11
View the original store listing
Store description excerpt
Voltway is a quiet wire puzzle with exactly one rule: tap a tile to rotate it. Every board starts as a tangled circuit with a single power core. Turn the wires until every last one is connected, and the current races out from the core and lights the whole board. No timer counts, nothing chases you. Just you and a circuit that wants to be untangled. Key Features: • One rule, no tutorial to sit through Tap a tile, it turns a quarter step. That is the entire control scheme. • Endless levels, generated not authored Boards grow from a gentle 3×3 to a demanding 8×8, and every level is built from its own number. Level 37 is the same level on every device, forever. • Wraparound boards from level 51 Wires start connecting across opposite edges: leave through the right, come back on the left. A second way to think, not just a bigger grid. • Watch the power spread Connected wires light up the moment you turn them, so you can always see how far the current has reached. • Calm by design No timers, no lives, no move counter, no ads, no accounts, no scores to chase. • Free through level 30, then one payment The first 30 levels are free. A single purchase unlocks every level after that, wraparound boards included. No subscription, no ads, nothing else to buy. • Haptics, sound, and ambient music Each one has its own switch in Settings. Turn them all off and the game is completely silent. • Share a finished board One tap turns the completed circuit into a card you can send anywhere. The image is drawn on your device and never uploaded. • VoiceOver support Every tile announces its position and whether it is powered. A double tap rotates it. • Fully offline The game never connects to the network and collects nothing. Your level number lives on your device and nowhere else. Voltway is built on native SpriteKit and UIKit: dark, at home on both iPhone and iPad, and small enough to stay out of its own way.
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