VeyraGrovefall

iOS app by Igney ApS. Games · Igney ApS

Store rating
0 / 5
Store rating count
0
Download price
2.99 USD
In-app purchases
Unknown
Version
1.0
Listing last refreshed
2026-09-15

View the original store listing

Store description excerpt

The Heartbloom is the last light in a dying garden. The Hollow — crystalline things that drink the light — are already on the terrace steps. You have seeds, sunlight, and one night at a time. Veyra: Grovefall is a tower defense you grow rather than build. Plant living towers on the plots beside the path, feed them Sunlight, and combine what they do to each other until the garden fights better than the sum of its parts. THE CAMPAIGN Twelve handcrafted stages across four regions — the Dawn Canopy, the Moonwater Aqueducts, the Glassroot Wilds and the Eclipse Conservatory. Every stage has its own layout, its own enemy mix and its own trick, and each region ends with a boss. The Warden of Dusk shields whatever walks beside it. The Tide Splitter shatters into a swarm the moment you kill it. The Rootveil Devourer dives under your fire and surfaces on the road you left open. The Glass Regent changes what it resists every phase. SEVEN LIVING TOWERS Sunspike burns single targets. Thorn Choir covers ground. Winterbell freezes. Storm Orchid chains between the wet. Astral Mycelium weakens everything near it. Moonwell Prism marks the hidden and drags burrowers into the light. Emberroot Censer sets the soil alight. Each carries two upgrade branches, so the same seven seeds build a different garden every time. ALCHEMY Elements react. Freeze a Hollow and thorns shatter it. Burn one that is already bleeding and its armor cracks. Storms travel further through wet ground. Astral weakening amplifies all of it. The Choirless Knights shrug off raw damage entirely and open only to reactions — the game teaches each combination the first time it fires, then expects you to use it. THREE GUARDIAN ABILITIES Drag a line across the field to call the Solar Lance. Tap to plant a Timegarden, where the Hollow crawl and your towers quicken. Spend the Bloom Requiem to strike the whole field and heal the tree. AFTER THE CAMPAIGN • Endless Vigil — a seeded survival run on rotating battlefields, with a boss every tenth wave • Daily Trial — one named challenge a day on a fixed loadout, generated from the date, the same for every player and entirely offline • Two optional objectives on every stage, and Clear / Silver / Gold / Perfect Bloom medals on each of three difficulties • Twenty-one Memory Grove nodes to cultivate between battles • A Field Guide covering every tower, ability, enemy, status and reaction NO CATCHES • No ads • No in-app purchases • No account and no sign-up • Requires no network connection • Game Center leaderboards and achievements, if you are signed in BUILT TO BE PLAYED BY ANYONE Three difficulties, from Story to Master Gardener. Every colour cue in combat has a shape behind it, so the information survives greyscale and Differentiate Without Colour. Reduced motion, reduced flashes, high-contrast status icons, adjustable camera shake, and a VoiceOver layer laid over the battlefield itself. Nothing in the game is a stored picture or a recording. Every tower,

Review coverage

AppRill has captured 0 reviews for this app. This is a collected sample, separate from the store rating count. Latest review capture: Not captured yet.

Recent captured chart positions

No chart positions have been captured for this app yet.

Chart position, rating count and review coverage do not establish downloads, revenue or profit. Understand the differences.