Trading Up TCG

iOS app by GREGORY JOSEPH MOHLER. Games · GREGORY JOSEPH MOHLER

Store rating
5 / 5
Store rating count
6
Download price
Free to download
In-app purchases
Unknown
Version
1.2.1
Listing last refreshed
2026-09-17

View the original store listing

Store description excerpt

Trading Up is a collecting-and-economy game built around the best part of trading cards: tearing open a fresh pack and turning it over one card at a time. Two ways to play, and one permanent Binder to track your best pulls over time. CLASSIC MODE Buy a pack, rip it, and find out what you got. Six cards - three commons, two uncommons, and a rare or an ultra rare - with a 1% shot at a shimmering foil on any of them. New pulls go into your collection; extras become cash, at the shop's price rather than yours. - Rip packs. Every pack opens card by card, and the hit slot is always saved for last. - Sell your extras. The shop buys duplicates back at 75% of market value, and that spread is the thing that will bankrupt you. - Grade your best. Pay a fee, roll a PSA score. A 10 is a 5x payday and a 1 is a freak 10x jackpot, but anything from 2 to 7 is worth less than the card you put in. - Cash in bonuses. Complete an evolution line for a payout; complete a whole set for a much bigger one. Collect all 250 cards across five sets and you're a Master Collector. Fall below the price of the cheapest pack with no way left to raise it and you're tapped out. GAUNTLET MODE A roguelike run built from the same DNA as Classic Mode. Pick a Trainer, then push a growing Showcase past a rising Aura target - round after round, on a limited number of rips. Keep a pull to score it or sell it to fund the next; run out of rips below the bar and the run ends. - Earn a roster of six Trainers, each an archetype with its own five-skill graph, then clear a Hard tier run with them all to reveal a hidden seventh. - Attune Catalysts - run-long buff cards across six element lanes that stack into real builds. - Finish evolution lines in your Showcase for huge Aura multipliers. - Climb three difficulty tiers, each unlocked per Trainer, to a Collection Championship finale. - Win and choose a Foil Extended Art card - a full-bleed alternate illustration - as your prize. THE BINDER A permanent trophy case: one slot per Spryte, each holding the single most valuable copy you've ever owned - across every Classic and Gauntlet run. Where a run resets, the Binder only ever grows: pull a foil, land a PSA 10, claim some Extended Art, and the best copy is stamped in for good. UNLOCK THE FULL GAME - Set 1 - Emberfall is free to play in full in Classic Mode: rip, sell, grade and chase the set bonus across all 50 cards. One optional one-time purchase unlocks the other four sets, the 250-card finish and Gauntlet Mode - the only thing you can ever buy. - No ads, no tracking, no subscriptions. - No real-money packs and no gambling. You never spend real money on a random pull; the only currency inside the game is fictional. - No account, no sign-in, and no data collected. Your collection lives on your device and nowhere else. - Plays offline, on both iPhone and iPad.

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