TalvexaSigil BoardCard
iOS app by PATCHAPOO U THONG. Games · PATCHAPOO U THONG
- Store rating
- 0 / 5
- Store rating count
- 0
- Download price
- Free to download
- In-app purchases
- Unknown
- Version
- 1.0
- Listing last refreshed
- 2026-09-09
View the original store listing
Store description excerpt
TalvexaSigil BoardCard is an offline card puzzle collection set in a sunken arcane realm. It contains three original games — Sigil Draw, Astral Tableau, and Four Houses — each built around card placement, pattern building, and sorting logic. Every challenge is played against the board, with three difficulty levels and a local history of your results. No internet connection required. How to play: Sigil Draw — A 3x3 board is dealt. Tap five cards that touch each other up, down, left, or right, then forge them into the combination the round demands. Each round raises the target. You have limited attempts and a limited number of fresh deals. Astral Tableau — Cards are drawn one at a time. Seal each drawn card into any empty slot of a 5x5 lattice. Every completed row and column scores on its own. A sealed card cannot be moved, so plan the lattice before it fills. Banish an unwanted card or recall your last action a limited number of times. Four Houses — Crests are scrambled across a set of chambers. Lift the top run from one chamber and pour it onto a matching crest or into an empty chamber, until every house is gathered in one place. Limited hints and undos are available per challenge. Features: Three distinct games, not three reskins of one idea Three difficulty levels per game, changing board size, targets, and the number of assists Local history of every completed challenge, with score, duration, moves, and difficulty Best score tracking per game Fully offline: no account, no internet, no ads, no analytics, no data collection Sound, haptics, and animations can each be turned off Landscape-first interface with VoiceOver labels on the board Benefits: Trains sequence recognition, spatial planning, and forward thinking Short, self-contained challenges that fit into a few minutes No timers or pressure mechanics, so you can think as long as you want Nothing to buy and nothing to unlock; every game is available from the first launch
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