Square to Space
iOS app by Erick Ibanez. Games · Erick Ibanez
- Store rating
- 0 / 5
- Store rating count
- 0
- Download price
- Free to download
- In-app purchases
- Unknown
- Version
- 1.0.4
- Listing last refreshed
- 2026-09-14
View the original store listing
Store description excerpt
You are a square. You run right. You do not stop. Square to Space is an endless runner with an actual destination. Start in the dirt and run, through city rooftops, up past the clouds, into the freezing thin air, out into silent orbit, and finally into the Sun itself. Every metre you cover is your score, and every biome you reach looks nothing like the last. ■ SIX WORLDS, ONE RUN Ground. City. Sky. Upper Atmosphere. Space. The Sun. The world transforms around you as the numbers climb from metres into kilometres. Reaching the Sun is a real ending, not a number that never stops. Then you keep running, because someone always wants to go further. ■ STOMP EVERYTHING Enemies patrol, hover, dive and hunt. Touch one and your run is over. Land on its head and it is over for them instead. Chain stomps together without touching the ground for escalating bonuses: the deeper the chain, the higher the pitch, the bigger the payoff. But not everything can be stomped. Spiked and shielded enemies punish the easy answer, and that is what powers are for. ■ POWERS THAT ACTUALLY FEEL LIKE POWERS Rocket Dash straight through anything in your way. Shield off one fatal mistake. Go Giant and flatten enemies by walking into them. Slow the entire world down while you thread an impossible gap. Turn to a Ghost and pass through danger. Every power is found while running, never bought. The square is exactly as capable in your first run as in your thousandth. ■ ONE THUMB, FULL CONTROL Tap to jump. Swipe to dash. That is the entire control scheme, and it is all you need. Built for landscape play with forgiving input: coyote time, jump buffering and a generous stomp window mean near-misses go your way. ■ LEARN IN TWO MINUTES A guided tutorial run teaches every verb in order: jump, stomp, dash, drop, powers, with a coaching card on screen as you do each one. Nothing you earn in the tutorial counts; it is a lesson, not a score. Replay it any time from the menu. ■ ACHIEVEMENTS THAT PAY Twenty-two achievements track your climb, from your first 100 metres to a continue-free run at the Sun, and each one pays a coin reward into your wallet the moment it unlocks. ■ FAIR BY DESIGN No in-app purchases. Nothing in this game costs money: coins are earned by running, and everything in the shop is bought with them. No banners covering the screen. No interstitial between you and your next attempt. When you die, you are running again in under a second. Every video is optional, tells you what it pays before it plays, and none appear in your first five runs. Nearly all of them start only when you press a button; the one exception is a free coin bonus after about every sixth run, which counts down for three seconds behind a SKIP button you can always take. Nothing in the shop makes your square faster, jump higher, or land safer. Checkpoints change where you start, never how you play. Your best distance is tracked separately from assisted runs, so the leaderboard means what it says. ■ MAD
Review coverage
AppRill has captured 0 reviews for this app. This is a collected sample, separate from the store rating count. Latest review capture: Not captured yet.
Recent captured chart positions
No chart positions have been captured for this app yet.
Chart position, rating count and review coverage do not establish downloads, revenue or profit. Understand the differences.