Skystack (100 Levels)

Android app by C&T Games. Arcade · C&T Games

Store rating
Unknown
Store rating count
Unknown
Download price
Free to download
In-app purchases
Not listed in captured metadata
Version
1.0
Listing last refreshed
2026-09-12

View the original store listing

Store description excerpt

A platform slides across the screen. Tap to drop it. Land it flush and you keep your full width — miss, and the overhang is sliced away. That's the whole game, and it gets hard fast. 100 LEVELS ACROSS 10 CHAPTERS Every chapter introduces a new hazard and then compounds it. Crosswind pushes the platform mid-slide. Pulse makes its speed surge and ease. Reversal flips its direction without warning. Whiteout hides the top of the screen. By the Gauntlet, all five run at once. Levels aren't all the same task. Some ask for height. Some ask you to land a run of flush drops in a row. Some give you a slice budget and fail you when you spend it. Some strip out every power-up and leave you with just your timing. FOUR DIFFICULTIES Easy through Insane change more than speed. They tighten the window that counts as flush, thin out power-ups, sharpen every hazard, and multiply your score. Insane demands roughly three times the precision of Easy at the same height — and pays triple. A DAILY CHALLENGE EVERYONE PLAYS One sequence per day, identical for every player. Same speeds, same power-ups, same gold platforms. Finish your run and share a spoiler-light result card of how it went. SIX SKINS, SIX SOUNDTRACKS Each skin has its own generated music — its own key, tempo, chord progression, drum pattern and reverb space. The score builds as you climb: layers stack in, a filter opens up, and the tempo shifts up a gear every ten platforms. POWER-UPS Slow motion, wider platform, a shield that survives one total miss, an auto-flush drop, and double points. They ride in on the platform — land it to collect. CHAIN YOUR DROPS Consecutive flush landings raise a multiplier. Six in a row triggers Fever mode: the score doubles, the music picks up, and the screen comes alive. One sloppy drop ends it. BUILT TO BE PLAYED ANYWHERE No account. No sign-in. Runs offline after the first load. An optional rewarded video lets you continue a run or unlock a skin, and two one-time purchases remove the ads for those — everything that affects difficulty stays free and identical for every player. One tap to learn. A long way to the top.

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