Shatterway

iOS app by Moaath Othman. Games · Moaath Othman

Store rating
0 / 5
Store rating count
0
Download price
Free to download
In-app purchases
Unknown
Version
1.0
Listing last refreshed
2026-09-09

View the original store listing

Store description excerpt

There is one rule that makes this a game and not a shooting gallery: you only have so many balls. Shatterway is a first-person physics runner. You drift forward down a corridor of glass. You throw steel balls at what is in your way. The glass comes apart in real physics — every shard thrown from the point you hit it. Miss, and that ball is gone. Let a pane reach you, and it costs you ten. Crystals are the only way to get more. That is the whole tension, and it is why a level you finished can still be played better. TWO VERBS, ONE FINGER Tap to throw. Hold to enter Focus: time drops to a quarter speed while you aim, on a meter that drains as you hold it and refills when one ball breaks several. No buttons on screen, ever. BANK SHOTS Steel plates bounce your throws. A pane behind a pillar cannot be hit directly — it can be hit off the plate beside it. That is what makes these levels rather than a corridor with things in it. FORTY LEVELS, THREE STARS EACH Reach the end. Let nothing touch you. Take every crystal. Three different ways to play the same level, so finishing it is where a level starts being interesting. FIVE PLACES The Atrium, the Foundry, the Cistern, the Spire and the Aurora — each with its own light, its own glass and its own problems to pose. A NEW CORRIDOR EVERY DAY The Daily Run is built from the date itself, so every player on earth runs the same corridor on the same day. It is free whether or not you ever buy anything. HONEST ABOUT MONEY Free to download. Chapters 1-3 — twenty-four levels — are yours forever. One payment of $4.99 unlocks chapters 4 and 5 and Endless. No subscription, no energy, no timers, no second currency, and no ads. No account and no ads. Your progress, stars and settings stay on this device. Shatterway reports anonymous usage and crash data so we can see which levels are too hard. Nothing else leaves the app unless you choose to write us feedback — and then only what you typed. Plays on iPhone and iPad.

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