Same & Different All Year Long
iOS app by BeeMoo, LLC. Education · BeeMoo, LLC
- Store rating
- 4.64 / 5
- Store rating count
- 14
- Download price
- Free to download
- In-app purchases
- Unknown
- Version
- 2.0
- Listing last refreshed
- 2026-09-15
View the original store listing
Store description excerpt
This app was developed by an ASHA certified speech-language pathologist to promote understanding and use of the early developing concepts, “same” and “different.” It is appropriate for children who are developing language normally and those who are language delayed. As the app is in Spanish as well as English, it is suitable for those who may be learning English as a second language. The app has 3 direction-following tasks which are presented within 1 of 18 possible seasonal/occasional contexts, thus making it semantically relevant all year long. The seasonal/occasional contexts include: Aquarium visit Autumn Back to School Birthday Chinese New Year Christmas Cinco de Mayo Earth Day Farm Visit Halloween Hanukah Spring/Easter St. Patrick’s Day Summer Thanksgiving Valentine’s Day Winter Zoo Visit There are 3 activities to choose from. These include: CHOOSE THE ONES THAT ARE THE SAME In this activity, the user taps the speaker icon to hear “Which ones are the same?” The user then chooses 2 out of 3 pictured items or 3 out of 4 pictured items (depending on chosen game format) that are the same. A percentage correct is displayed at the end of 10 trials. CHOOSE THE ONES THAT ARE DIFFERENT In this activity, the user taps the speaker icon to hear “Which ones are different?” The user then chooses 1 out of 3 pictured items or 1 out of 4 pictured items (depending on chosen game format) that is different. A percentage correct is displayed at the end of 10 trials. CHOOSE SAME AND DIFFERENT This is the most difficult level, as “same” directives and “different” directives are presented randomly within the space of the single activity. Here, the user must really listen! Upon tapping the speaker icon, the user may hear “Which one is different?” or he/she may hear “Which ones are the same?” The user will then choose the correct response from 3 or 4 pictured items (depending on chosen game format). A percentage correct is displayed at the end of 10 trials.
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