三國真龍傳-原創劇情!吞食天地類型RPG遊戲
Android app by 怪侠一枝梅. Role Playing · 怪侠一枝梅
- Store rating
- Unknown
- Store rating count
- Unknown
- Download price
- Free to download
- In-app purchases
- Listed by the store
- Version
- 4.2.0
- Listing last refreshed
- 2026-09-14
View the original store listing
Store description excerpt
If you also like "Swallow", "Pocket", Domestic Three Swords and other RPG games, you will definitely like this game. This game is a stand-alone RPG game. I hope that in this game, I can regain the emotion I felt when I played the game back then. The game starts from the beginning with Liu Bei in Lousang Village, and every plot in the middle is adapted from an epic or unofficial history, making players feel fresh and reasonable at the same time. Every scene the player passes through, every piece of equipment and every skill worn by the player has been carefully crafted. At the same time, this game pays great attention to details and the experience of playing. In this game I made, some settings are inspired by the classic Three Kingdoms game, some skill names will be used, and there are also various memories that are familiar to players born in the 1980s. Players who can recognize it will definitely resonate with it. about this world I hope that the world I build is natural and vivid; so that players can experience the reality of the world first-hand when playing, thereby increasing the sense of immersion. For example, when I was playing a game, I would think that if I were a player, when I see this house, I would want to go in. If there is an NPC after entering, how will he react? Invite me to dinner or drive me away? If I break into the enemy's camp, if there is a treasure chest in front of me and I pick it up, the enemies will definitely not turn a blind eye but attack it in groups. There are also countless small details. For example, in the village where he was born, the villagers are very familiar with it. The protagonist does not need to spend copper coins to enter the inn to rest. When the character walks through the snow, he will leave footprints. After the NPC is treated, he will not lie on the bed next time he sees him; When the player leaves the novice village and wants to travel far, the villagers he knows will come to give gifts, etc. In short, the player's joy comes from "expectations being met": will this happen if I do this? If I do this, it will really happen! Will this one drop orange equipment? It really does! @ This game is also produced with this concept in mind. About surprise and freshness First of all, every time a player comes to a city, the layout of all cities is different. All buildings in the city can be entered, and the internal structures are different. Each building is carefully arranged. When you encounter small animals such as pigs, dogs, cows, chickens, sheep and horses, you can interact with them. Even chickens and dogs can trigger a small plot and reward. You can see Zhang Fei's paintings at his home, and you can fish out the props that fell at the bottom of the well when you interact with the well; you can see the prescriptions compiled by his family for him at the home of a frail NPC, and you can find the medicine that sneaked in at the widow's home. Bullshit (just kidding). All in all, the whole world i
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