PolarityFlip

iOS app by John Urbine. Games · John Urbine

Store rating
5 / 5
Store rating count
1
Download price
Free to download
In-app purchases
Unknown
Version
1.4
Listing last refreshed
2026-09-10

View the original store listing

Store description excerpt

PolarityFlip is a one-finger arcade runner about a charged sphere, two magnetic boundaries, and a corridor that keeps getting tighter. The ceiling is positive. The floor is negative. Your sphere is always pulled toward the boundary it doesn't match, so it is always falling toward something. Press and hold to repel, and it pushes back just as hard the other way. That is the whole control scheme: one finger, no buttons. Then your charge flips. A countdown warns you before it lands. When it does, the boundary that was dragging you down starts pushing you up, and the finger you were holding is suddenly doing the opposite of what you want. Reading that reversal, and re-learning your grip in mid-air, is the game. THREADING THE CAVE The corridor drifts, narrows, and scrolls faster the longer you last. Chargeless grey slabs appear between the boundaries at varying sizes and intervals, and you go over or under. They carry no charge at all: they will not pull you in and they will not push you away. They simply end the run if you clip one. HARD, NOT UNFAIR Every spike in difficulty is paired with something that makes it survivable: - The corridor stops turning while a charge flip plays out - It widens for the flip, and widens again around every barrier - The pull eases the instant your charge inverts, then ramps back to full - Barriers never arrive during a flip. One at a time is fair; both at once is not - No barrier appears in the opening ten seconds of a run FEATURES - One-touch control: press to repel, release to fall - Endless runs with rising speed and a narrowing corridor - Chargeless barriers with randomised size, spacing and timing - A flip countdown, so a reversal never arrives unannounced - Personal best tracking with a new-best callout - A soundtrack, with a volume slider and one-tap mute on both the start and game-over screens - Audio that respects your ring switch and plays alongside your own music - Share a run with friends over Messages, X or Facebook - Landscape play on iPhone and iPad - No account and no sign-up Ads appear on the game-over screen only. Nothing ever covers the game while you are playing it. How long can you keep it off the boundaries?

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