PixelLeap
Android app by Jieerf Tech. Casual · Jieerf Tech
- Store rating
- Unknown
- Store rating count
- Unknown
- Download price
- Free to download
- In-app purchases
- Not listed in captured metadata
- Version
- 1.0.1
- Listing last refreshed
- 2026-09-11
View the original store listing
Store description excerpt
PixJump is a vertical pixel-art jumping and climbing game. You control a little character who walks, jumps, and climbs ladders across ever-rising platform blocks, ascending layer by layer. The game features both **Endless Mode** and **Level Mode**, along with a coin system, skin unlock, leaderboard, and ad-based revival. ## Basic Controls - **Tap / touch anywhere on the screen** to make the character jump. The character auto-walks in the current direction; there is no directional control. - Touching a **ladder** makes the character auto-grab and climb upward. Upon reaching the top, the character steps onto the next layer and automatically turns around to continue. - Touching a **wall** or **brick** makes the character automatically turn back. ## Game Modes ### Endless Mode (Classic) - Tap "Start" on the main menu to enter. - Platforms are **generated randomly** and extend upward infinitely. - Goal: keep climbing as high as possible to beat your best floor record (scored in `Floor`). - **Coins** randomly appear on platforms; collect them to unlock skins, revive, and more. - When you fail (hit by an enemy), your climbed floors count toward the historical best and are uploaded to the leaderboard. ### Level Mode - Tap "Levels" on the main menu to open the level select screen. - There are **20 fixed levels**, with routes and difficulty defined by preset data and increasing progressively. - There is **no coin collection** in Level Mode. The ladder on the final platform is replaced with a **finish flag**. - Reaching the finish flag means **level complete**, and the next level is unlocked. - After winning, tap "Next" to continue. ## Scoring & Progress - **Current Floor**: shows the floor you are on; each climb gains `+1 Floor`. - **Best Record**: your highest floor in Endless Mode. New records are saved automatically and synced to the leaderboard. - **Progress Saving**: current level, unlocked levels, coins, skin, best record, and sound toggles are all saved locally. ## Enemies (Touching = Fail) | Enemy | Behavior | | --- | --- | | Spike | A fixed spike trap; touching it means failure. | | Spikeball | Rolls horizontally back and forth on the platform, bouncing off walls. | | Saw | Moves in a circular path around a fixed center, spinning as it cuts. | | Bat | Hangs in the level; wakes up when the player approaches, then drops and flies away along the platform. | | Plant (Carnivorous Flower) | Enters attack mode when the player approaches and periodically fires **bullets** toward the player; being hit by a bullet means failure. | | Chicken | Runs toward the player when approached and bounces off walls; touching the chicken **knocks the player back** (not a fail). | ## Items & Interactive Elements | Element | Function | | --- | --- | | Ladder | Auto-grab and climb to the next layer when touched. | | Box | Breakable: the box plays an animation and disappears when the player touches it. | | Trampoline | Gives the player a **double-height** bounce w
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