pimglins

iOS app by simon deshayes. Games · simon deshayes

Store rating
0 / 5
Store rating count
0
Download price
Free to download
In-app purchases
Unknown
Version
1.0
Listing last refreshed
2026-09-08

View the original store listing

Store description excerpt

You are the Spade. Pimglins cannot dig. They walk — out of the portal, along whatever ground exists, until something stops them. The road ahead has to be cut by someone who stopped walking. That is you. Drag to carve a tunnel through solid pixel terrain. Build to plug a gap, dam a flood, or lay a floor over fire. Then let the march pour through and find out whether you read the ground correctly. THE GROUND NEVER HEALS Every cut is permanent. Dirt you remove is gone, and a little of it crumbles into spoil that falls, piles up, and can never be dug again. A clogged tunnel is not a mistake to undo — it is terrain now. Route around it, bury it, or build over it. The finished level is the record of how you solved it. MATERIALS THAT ARGUE WITH YOU Sand pours the moment you cut beneath it, and a buried pocket will flood the passage you just opened. Water finds its level, breaks a fatal fall, and drowns anyone whose head stays under. Lava kills on contact — until you steer water into it and it sets to stone you can walk on. Loose rock only ever falls straight down, so the question before every cut into a cavern wall is what is holding this up. THIRTEEN HANDCRAFTED LEVELS Each one asks a question the last one did not. What does a cut cost? Which road do you commit to, when your budget cannot open both? Where will the water be when it arrives? What answers a falcon, when the spade cannot reach the sky? How do you open stone you cannot cut, when the only tool left is the march itself? Tools are counted. Each level gives you a fixed number of cuts, shown as pips on the spade — and one greedy bore can cost you the THREE WAYS TO FINISH Cleared — enough of them reached the exit. Whole — nobody died and nobody was left behind. Light touch — you finished inside par. NO STRINGS No ads. No in-app purchases. No accounts, no signction required — the game never goes online at all. Nothing is collected about you, ever. Buy it once and play it on a plane. Portrait, one thumb, one screen. No timers anywhere.

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