MiRo: The Maze
iOS app by JAEMIN LEE. Games · JAEMIN LEE
- Store rating
- 0 / 5
- Store rating count
- 0
- Download price
- Free to download
- In-app purchases
- Unknown
- Version
- 1.0.0
- Listing last refreshed
- 2026-09-08
View the original store listing
Store description excerpt
Find the exit within 10 seconds. Once the time runs out, the ghost's pursuit begins. MiRo is a first-person horror escape game where you explore dark mazes. Choose your path at crossroads, remember where you've been, and reach the green exit before the ghost catches you. ■ Two Horror Themes Freely choose between the Dungeon, with its damp and dark stone walls, and the Backrooms, featuring endlessly repeating, faded yellow corridors. The atmosphere of the home screen and the maze changes depending on the theme. ■ Pursuit Starting in 10 Seconds Time starts ticking the moment you enter the maze. Once the time limit expires, a ghost appears from the entrance and pursues you. The longer you stop to hesitate, the closer danger gets. ■ Simple and Intuitive Controls - Drag the left joystick to move forward, backward, left, and right. - Drag the screen left and right to look around. - Check the top-right minimap to see your path and the exit. The game guides you through the objective and controls on your first play, so anyone can start right away. ■ Randomly Generated Mazes A brand-new maze layout is generated for every level. As the level increases, the maze gets larger and the escape routes become more complex. ■ Record and Re-challenge Your best escape time for each level is saved. Challenge yourself to beat your previous records, find the exit faster, and unlock the next level. ■ One More Chance Even If Caught If the ghost catches you, you can retry the same level. If you wish, you can watch an ad to revive right from where you failed. A dark dungeon and a strangely familiar yet eerie backroom. Can you escape the maze before the ghost gets too close? Use earphones to experience MiRo's footsteps and the horrific atmosphere even more vividly.
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