Mind Craft Fish: Brain Games
iOS app by HOUJUN CO., LTD.. Education · HOUJUN CO., LTD.
- Store rating
- 0 / 5
- Store rating count
- 0
- Download price
- Free to download
- In-app purchases
- Unknown
- Version
- 1.8
- Listing last refreshed
- 2026-09-17
View the original store listing
Store description excerpt
Starting is often the hardest part. Mind Craft Fish turns learning into short, clear missions with visible rewards: one small step at a time, earning coins and stars that grow an aquarium of their own. It is made for children who find it hard to start, stay engaged, or keep going after a mistake. No score penalties, no lost streaks, no pressure to be perfect. SET UP ON THE FIRST LAUNCH The first launch asks two things: the child's age, and whether they usually play alone or with an adult. Every activity is then switched on or off and capped to fit, so the child sees the part that suits them — and no padlocks on the rest. Parents can adjust any of it. MORE THAN TEN LEARNING GAMES • Math Shooter — intercept meteors while practicing times tables and mental math; answer once, correctly, under time pressure • Character Workshop — see how a character is put together, rebuild it, then finish it in stroke order • Ocean Coding — commands, loops, conditions and functions across 60 stages; think the whole route through before running it • Word Garden — tie a sound, a picture and a spelling together, graded for grades 1–6 • Light & Shadow — stack blocks until all three lights cast the target shadows, holding one solid in mind from three directions • Remember & Catch — a lit sequence, spoken instructions, where the cards were; some rounds answer in reverse, so it has to come back out • Stroop Color — choose the color the word is printed in, holding back the answer that jumps out first • Deep-Sea Number Hunt — find the next number among lookalikes, and keep going • Rhythm Shark — copy rhythms, keep the beat, tell pitches apart, by ear rather than by eye • Aquarium Timer — the child sets how long, then sees how long they kept at it GETTING IT WRONG, AND STILL FINISHING WELL In the ten-question Math Shooter and Stroop Color rounds, questions missed on the first pass return once at the end — at most once — and never rewrite the first score. Get them all right and fireworks wait on the beach. THE MORE THEY LEARN, THE MORE THERE IS Coins and stars raise fish, decorate the tank and fill collections, and the decorations learning earns really do appear. Every creature opens to a “What is this?” fact, and milestones leave a badge. Play once a day and the submarine moves one step along the voyage map; nothing resets or moves backwards. Daily Missions rotate a few activities into one tap-through routine, and once everything is complete a fresh challenge is generated daily. Reward games are paid for with the coins learning earns. A SEA THAT BREATHES The beach has its own day, night and tides, the occasional rain shower, and now and then an eclipse. Get far enough in Color Match and the sky opens up: a rainbow after heavy daytime rain. Reach day 100 and auroras begin. The more litter is cleared, the more visitors cross the horizon — turtles, dolphins, whales, a ship. Waves bring things ashore: treasures for the collection, and litter that comes with a card abo
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