Losts Signals Line

iOS app by Tom Mounce. Entertainment · Tom Mounce

Store rating
0 / 5
Store rating count
0
Download price
Free to download
In-app purchases
Unknown
Version
1.0
Listing last refreshed
2026-09-09

View the original store listing

Store description excerpt

Losts Signals Line is a quiet instrument disguised as a game. You are a signal hunter working alone across six abandoned scientific sites. Each one occupies its own slice of the radio spectrum, from long-wave beacons buried under polar ice to S-band carriers still arriving at a decommissioned deep-space node. Your only tool is a receiver: a large frequency dial you turn with your thumb, a bandwidth control, a noise reduction control, and a spectrum analyser that tells you when something is out there. Nothing announces itself. Signals are found by noticing, not by being told. A physical-feeling dial with fine haptic ticks while tuning and a firmer pulse as a carrier approaches. Live waveform and spectrum displays react to whatever is under the cursor. Narrow the bandwidth to isolate a weak carrier, then trim noise reduction until the signal separates from the floor. Hold the lock above seventy-two percent clarity and the decode becomes available. An arctic ice station under the aurora. An underground communications vault. An offshore platform in permanent fog. A desert dish field half-swallowed by dunes. A mountain radio observatory. A deep-space node where every clock stopped on the same afternoon. Each is drawn as its own animated scene and each opens as your archive grows. Beacons, telemetry frames, morse-like patterns, numerical groups, voice fragments, distorted reels, atmospheric emissions and encodings nobody has resolved. Every capture is stored in a scientific archive with its frequency, origin, waveform, decoded content and a replayable audio fragment. Fifteen story missions run through the archive without a single cutscene. A recurring interval turns up in an arctic beacon, then in a cable that was cut at both ends, then in a buoy with a dead battery, and eventually in something rotating two thousand four hundred light years away. You put it together yourself, in the order you find it. No objectives. Open a band, put headphones on, and listen. Ambient beds are built from wind, swell, ventilation hum and cathode whine, mixed live rather than looped. A new signal-hunting task each day with streak tracking, plus ten instrument drills covering frequency matching, bandwidth alignment, noise filtering, waveform recognition, pattern sequencing, morse-like decoding, phase synchronisation and audio identification. Independent levels for ambient, radio noise, signal audio and interface sounds. A headphone mode that widens the ambience, and a silent mode that keeps every visual element while muting output entirely. Haptics can be switched off. Animation intensity is adjustable. Everything works offline. No account, no ads, no data collection. Nothing here is a real broadcast and every transmission in the archive is fictional.

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