Kindling: Last Fire
Android app by Sacred Spawns. Strategy · Sacred Spawns
- Store rating
- Unknown
- Store rating count
- Unknown
- Download price
- 2.99 USD
- In-app purchases
- Not listed in captured metadata
- Version
- 1.0.18
- Listing last refreshed
- 2026-09-14
View the original store listing
Store description excerpt
Kindling: Last Fire is a card-driven survival roguelike deckbuilder set in a brutal winter. Draw a hand of survival cards each dawn, manage scarce resources, and keep your fire lit through a 30-day winter. Premium indie, offline, single-player — no ads, no in-app purchases, no accounts, no network required. Buy it once, own it forever. For fans of Slay the Spire, Darkest Dungeon, The Long Dark, Don't Starve, and survival deckbuilders that respect your time and your wallet. DRAW CARDS. MAKE HARD CALLS. DON'T DIE. Every dawn you draw a hand of action cards — gather wood, hunt, forage, build, trap, rest, and more. Each card costs action points and shifts your resources: wood, food, fire, warmth, health. This is turn-based strategy at its most personal: every play is a choice, every choice has weight, and the cold doesn't care. Spend poorly and night will take you. BOSS FIGHTS EVERY FIVE DAYS. Forge weapons, craft armor, build structures, and earn RPG perks between encounters to stand a chance. Boss battles escalate from wolf packs and raiders to a frost bear, the Wendigo, blizzard wraiths, the Winter King, and beyond — into the Ashen Widow, the Hollow Choir, the Unkindled, and the Nameless. Sixteen boss variants. Two phase-two forms. One fire. EIGHT SURVIVAL CAMPAIGNS, EACH WITH ITS OWN RULES: - First Light — the vanilla 30-day campaign - The Long Dark — slower, bleaker, less forgiving - Bone Winter — famine-biased - Whiteout — blizzards eat your stores - Lost Child — protect a ward who suffers first - Endless — see how far you can push it - The Nameless Year — fifty days, deep cold, the dark remembers your name - Proving Grounds — eight real-time skill minigames woven into the dusk STRANGERS AT THE FIRE. From day 8 on, travelers arrive out of the dark — a wounded scout, a deserter, a wolf-kin outcast, a dying woman with a story. Admit them, share what you have, or send them away. Every choice plants a seed: scouts return with maps days later, the soldier you fed talks raiders down, the wolf-kin you turned away comes back at the head of the pack. Branching narrative with real consequences. DEEP DECKBUILDING & ROGUELITE PROGRESSION. 165 unique survival cards across 9 tiers. Pick your starting hand, unlock new cards each run, build a deck that fits your playstyle. Run modifiers stack voluntarily for up to +170% rewards if you dare. Meta progression via the Hearth: spend Tinder earned across runs on permanent stat bumps, new starting archetypes, cosmetic card backs, and camp themes. Roguelite progression that respects your time. WHAT'S INSIDE - 165 unique survival cards across 9 tiers - Deep deckbuilding — pick your starting hand, unlock new cards each run - 16 boss variants with distinct mechanics - 10 post-boss perks + 7 permanent Hearth upgrades - 46 achievements - 12 forgeable weapons, armor, and charms + 13 forge upgrades - 5 unlockable starter archetypes - Traveler arcs with multi-day consequence trees - Dusk eve
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