靈界戰紀:修煉與劫難

Android app by Joe Chou. Board · Joe Chou

Store rating
Unknown
Store rating count
Unknown
Download price
Free to download
In-app purchases
Not listed in captured metadata
Version
2.0
Listing last refreshed
2026-09-13

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Store description excerpt

🔮 Magical Realm: Training and Tribulation Game Description: This is a four-player card battle game combining strategy, training, and interference. The player (South) will compete against three computer opponents (East, North, and West) in a magical realm, aiming to achieve the highest power through training while using various spells to disrupt their opponents. I. Game Objective The game ends when the deck (109 cards) is depleted. The player with the highest power level at that time wins. II. Card Types and Effects Cards range in value from 1 to 26 and are divided into five categories: 🟢 Green Cards: Energy Activation (1-2) • 1 (Magic Circle) / 2 (Ace): Activates the player's "Magic Circle" state. This is a prerequisite for training (Blue Cards). • Special Feature: Ace (2) possesses "Armor Breaking" ability, shattering the shields of all opponents on the field when used. 🔵 Blue Card: Power Cultivation (3-6) • Effect: Increases your own power value (score). • Restriction: Can only be used when the "Magic Circle" is activated. • Synergistic Benefit: If cultivation is performed while the Magic Circle is activated, the score will be doubled, but the Magic Circle's energy will be depleted (disappear) after one cultivation session. 🔴 Red Card: Demonic Interference (7-12) Inflicts a negative status effect on the target, causing them to be "Blocked". • 7 (Inner Demon), 8 (Emotional Demon), 9 (Illusion), 10 (Poisoning), 11 (Black Magic), 12 (Blocked). • Sealing Effect: The target hit by a red card will display an "❌" icon, unable to cultivate (blue card) or activate energy (green card), and can only use red cards to attack others or seek the black card antidote. ⚫ Black Card: Purification and Removal (13-18) Specifically used to remove specific red card demonic obstacles. The correct remedy must be applied: •13 (Purification): Removes Inner Demons (7) •14 (Demon Slayer): Removes Seals (12) •15 (Breaking the Gu): Removes Gu Poisoning (10) •16 (Breaking the Curse): Removes Curses (11) •17 (Uncursing the Spell): Removes Love Demons (8) •18 (Breaking the Formation): Removes Illusion (9) 🌈 Colored Cards: Sacred Relics (19-26) The most powerful trump card, ignoring the "Sealed" status, can be activated even when locked. •19 (Compass): Harvests the entire field, taking 1 point from each opponent. •20 (Holy Wings): Dispels all red cards on yourself instantly. •21 (Score Steal): Precisely steals 1 point from the player with the highest score. •22 (Insight): Transfers cause and effect, transferring your seal to the most threatening opponent. • 23 (Thunder Array): A powerful teleportation ability that transfers all red cards to the player with the highest score. • 24 (Phoenix): A phoenix-like rebirth that resets the player's status, clears all red cards, and removes the seal. • 25 (Holy Shield): Divine protection that intimidates all opponents (seals them for one round) and grants the player a "Golden Shield". • 26 (Golden Shield): D

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