Fruit Logic Quest

iOS app by Josef Cullhed. Games · Josef Cullhed

Store rating
0 / 5
Store rating count
0
Download price
Free to download
In-app purchases
Unknown
Version
1.2
Listing last refreshed
2026-09-09

View the original store listing

Store description excerpt

Swap two touching hexagons to line up three or more of one fruit, and they pop. Test your intelligence with this amazing brain trainer. Then nothing falls in to take their place. That is the whole twist. The hole you make is permanent, so the board only ever gets emptier — no cascades, no refills, no luck arriving from the top of the screen to bail you out. Clear every last hex and the level is won. Run out of legal swaps and it isn't. What happens on the board is what you did to it. NO CLOCK, NO LIVES, NOTHING TO PROTECT There is no timer on the screen and no move limit. Sit on a board for ten seconds or ten minutes; it will wait. The game does time your clears, but the time only ever appears next to a level you have already beaten — something to come back for, never something ticking at you while you think. 74 LEVELS, EVERY ONE PROVEN SOLVABLE Each board ships with a recorded solution, and every one of them is replayed and checked before it reaches you. So when you are stuck, you are stuck on a puzzle that definitely comes apart. The way through exists. Finding it is your half of the deal. Two more levels come before those, the smallest boards the game can build, and they teach by pointing: a ring around the hex to move, an arrow at where it goes. A BOARD YOU CAN READ Six fruits, six colours, six silhouettes — a round apple, a melon wedge, a crowned blueberry, a banana crescent, a pair of cherries, a halved orange. Every colour is also a shape, so nothing on the board depends on telling two hues apart. CONTROLS THAT DON'T ARGUE Hold a hex and it lights up and follows your thumb. Lean it toward a neighbour and the swap plays while your finger is still moving — but it only ever leans along one of the six axes, and only at a hex that is really there, never out at a hole or off the rim. What it is about to do is never in doubt. Change your mind and it springs back. Or tap one hex and then a touching one, if two taps suit you better. A swap that lines nothing up springs back too, and doesn't count against you. Which is what makes "no moves left" mean something: it is checked across every touching pair on the board. SOUND THAT TELLS YOU SOMETHING A match breaks on a note, and the note rises with how many lines that one swap completed — root, third, fifth. Clear two lines at once and you hear that you found the better move. A MAP THAT COMES TO MEET YOU Levels open one at a time along a hand-drawn trail. Finish one and there is no panel to dismiss: the level you just cleared turns green, the trail grows past it, and the next marker swells up out of the locked sand. No score. No stars. No three-star grading to fall short of. A level is cleared or it is not, and clearing it is the whole of the game.

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