CyberClick: Cyberpunk Clicker
Android app by Android Tools (ru). Casual · Android Tools (ru)
- Store rating
- Unknown
- Store rating count
- Unknown
- Download price
- Free to download
- In-app purchases
- Listed by the store
- Version
- 1.0.3
- Listing last refreshed
- 2026-09-16
View the original store listing
Store description excerpt
You start on an e-waste dump with a rusted terminal on your knees. Between you and the Core — the computing heart of the megacity — stand one thousand and twenty-four bosses. None of them can be skipped. HACKING, NOT ONE BUTTON Tapping the terminal pays in crypt at once; automation gathers it on its own, even while the game is closed. But speed costs heat: every tap raises it, past the threshold it nearly doubles your income and brings the risk of a crash. The game is played on that edge, not on a single spot. 1024 BOSSES, NO TWO ALIKE The boss grid is built from faction, archetype and rank: 8 × 16 × 8. A faction holds for sixteen fights and repaints the whole scene in its colours; the archetype changes every fight — sixteen different mechanics: shields, reflected damage, healing, stealing your crypt, a fee for every touch, splitting into targets. Rank builds up inside the faction and you can see it: sparks, haze, spikes, a neon outline, an aura of debris, a spinning halo, a glitch across the scene. Twenty-three bosses are named and speak for themselves. Health is counted from your own damage, so you cannot out-level a fight and win it without looking. 168 PURCHASES THAT CHANGE THE RULES Forty-one tap tools, forty links of automation, twenty-six businesses — a ladder from a screwdriver to control over a district. Plus twenty outfits, fifteen implants, twelve agents and nine services that drain crypt per second but lift a limit. THE CITY REMEMBERS Events arrive as cards: a job, a bet, a debt due in minutes. Every choice moves three axes of reputation — Fear, Respect, Contacts — and lands in your log. Event chains run link by link, and how a chain ends depends on all of your answers, not the last one. FOUR STAGES AND THE ORACLE The dump, the streets, the corporate floors, the Core: each stage has its own palette, its own backdrops and its own thing to break into. At the end the Oracle offers three ways out — burn it, take it, or walk away. Three endings, three different currencies. HIDEOUT AND NEURAL NET Daily tasks, a seven-day streak, run statistics, a wardrobe. Reflashing for neurochips wipes the run but keeps six permanent nodes — the next circle goes faster and further. FAIR PLAY • Works offline; all progress is kept on your device. • Reward clips start only when you tap for them. Interstitials are rare — on the move from one stage to the next. • The game can be finished without buying anything: gems, boosters and a subscription are sold; crypt, reputation and neurochips are earned. • The subscription speeds things up and removes ads, it does not unlock content. • No sign-up, no data collection. English and Russian, dark theme, hand-drawn art.
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