Clash Grid: Merge Puzzle Duel

Android app by Ahmet Altun. Puzzle · Ahmet Altun

Store rating
Unknown
Store rating count
Unknown
Download price
Free to download
In-app purchases
Not listed in captured metadata
Version
1.0.4
Listing last refreshed
2026-09-11

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Store description excerpt

Think you're good at puzzle games? Prove it. Clash Grid is a tactical merge-duel on a shared 5x5 board. You and an AI rival take turns placing tiles. Merge your tiles to build power. Clash to destroy theirs. Dominate to steal territory. When the board fills up, the side with more tiles wins. Simple rules. Brutal depth. The first rival, Pawn, looks harmless. Most players can't beat it on their first try. There are 7 rivals total. Good luck reaching the last one. --- HOW IT WORKS --- Drop a tile on the board. That's your move. If two of YOUR tiles with the same number are next to each other, they MERGE into one stronger tile. Your 3 + 3 becomes a 6 — and that 6 might chain into something bigger. If YOUR tile and the RIVAL'S tile have the same number and are adjacent, they CLASH — both are destroyed. Sometimes sacrificing your strongest tile is the smartest move. If your tile is 3+ higher than an adjacent rival tile, you DOMINATE — their tile switches to your side. One big tile can flip the entire board in a single turn. Merge. Clash. Dominate. Repeat until the board is full. --- 7 RIVALS, 7 MINDS --- Each rival thinks differently. Each one will punish a different weakness in your strategy. PAWN — Only cares about merging. Ignores you completely. Sounds easy? Try it. FORTRESS — Walls off the edges, builds a castle of big tiles, then slowly crushes inward. You'll run out of space before you realize what happened. JACKAL — Reads your merge plans and places clash traps. That perfect merge you set up? It's bait now. TIDE — Quiet for 10 turns. Then a tsunami of dominations wipes half your board. By the time you see it coming, it's already over. PHANTOM — Never attacks directly. Instead, blocks every merge path you try to build. Death by a thousand small cuts. ECHO — Watches your strategy and copies it, but slightly better. You can't win by doing the same thing twice. NEXUS — Plans 3-4 moves ahead. Every "random" tile it places is part of a chain reaction you won't see until it's too late. The final boss for a reason. --- GAUNTLET MODE --- 7 rivals x 3 encounters = 21 matches. Each rival's third encounter adds a board modifier that changes the rules. Walls that block cells. Tiles that hide their values. A center cell that explodes every 5 turns. Adapt or lose. --- DAILY DUEL --- One match per day. Random rival. Random modifier. One shot — win or lose. Build a streak: 7 days unlocks a tile skin, 14 days a board theme, 30 days a rival skin. Miss a day and it resets. --- CLASSIC MODE --- No rival. Just you, the board, and your high score. Place, merge, repeat. How high can you stack? --- NO PAY-TO-WIN --- No loot boxes. No premium currency. No subscriptions. Optional rewarded ads give small tactical perks, but if your internet is off, you just get them for free. We respect your time and your wallet. --- DESIGNED TO RESPECT YOU --- No banner ads. No popups. No interruptions during gameplay. Short sessions — a match takes 3-5 minute

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