Bounceline

iOS app by Andrew Foster. Games · Andrew Foster

Store rating
5 / 5
Store rating count
4
Download price
Free to download
In-app purchases
Unknown
Version
1.3
Listing last refreshed
2026-09-11

View the original store listing

Store description excerpt

Tap. Hold. Land it. Bounceline is a one-touch arcade game built for quick sessions — and for that one run you can't put down. Two rows of glowing blocks scroll in opposite directions: the top row sliding left, the bottom row sliding right. Tap for a quick hop to the opposite row. Hold and release for a wide arc, with a live trajectory preview showing where you'll come down. Then ride whichever block catches you until you launch again. Land dead-center for a Perfect. Miss the gap, and the run ends right there. ONE THUMB, REAL DEPTH The whole screen is your input, and there's nothing to learn beyond tap and hold. Timing and distance are everything. ENDLESS STAGES Difficulty ramps every 10 landings. Spike blocks, blink blocks, and speed surges arrive at stage milestones — each one announced before it shows up, so you lose to the mechanic, never to a surprise. SIX POWER-UPS Slow-Mo, Coin Rush, Wide Blocks, Fever, Ghost Save, and Shield. Grab them mid-flight, or equip one before you launch. COMBO SCORING Consecutive Perfects build a multiplier up to x10 and set your trail alight. CONTINUE THE GREAT RUN Blew a run at your best stage yet? Spend coins to resume in place. The price doubles every time you use it in the same run, so a deep continue is a genuine decision, not a formality. COINS FOR PLAYING WELL Coins come from Perfects and stages reached, not just from surviving. A daily bonus grows with every consecutive day you play. MAKE IT YOURS Unlock ball trails, color themes, and block skins with coins you earn. CARRIES OVER Game Center leaderboards and achievements, plus iCloud backup, so your coins, stats, and unlocks follow you to a new device. NO NONSENSE No ads. No account to create. No network needed to play. Optional coin packs are there if you want to move faster — they're never required. Sound, music, and haptics each toggle independently, and Reduce Motion is respected throughout.

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