Augur

iOS app by Kristoffer Arlefur. Reference · Kristoffer Arlefur

Store rating
0 / 5
Store rating count
0
Download price
Free to download
In-app purchases
Unknown
Version
1.13.1
Listing last refreshed
2026-09-16

View the original store listing

Store description excerpt

Augur is the dice-statistics companion for Warhammer: The Old World. It turns every to-hit, to-wound, save, charge, and casting roll into the exact probability distribution — the maths you'd otherwise scribble on the back of a roster sheet, made instant and tappable. DICE STATISTICS • The dice lab — chain a full hit → wound → save → ward sequence in one pass and read the exact distribution of wounds, not just an average, alongside a sample roll log. • Rerolls, your way — set reroll rules for failures and successes independently on each step: any miss, successful 6s, or a failed hit into a harder target. Every die is only ever rerolled once. • Stack your attacks — combine several attack chains in one sequence and the forecast totals their wounds, so a unit, its champion, and a mount resolve together. Add stomp or impact auto-hits at their own Strength. ODDS FOR EVERY PHASE • Charge — charge-range distributions for any unit. Reroll one or both dice, add Swiftstride, model difficult terrain, and read the cumulative odds for every distance. • Spells — casting and dispel rolls with bonuses, channelled dice, irresistible force, and miscast probability. Plan your magic phase before you commit a die. • Templates — expected hits from blast and teardrop templates against ranked units of any frontage, file count, and base size. Tap to scatter a round template and forecast where the hits land, with a no-line-of-sight toggle and a misfire shake. • Cannon — Monte-Carlo cannon fire against a ranked target. Drag the cannon and aim point, see expected hits, misfire and bounce rates, then Fire for one rolled shot. • Leadership — break, panic, and psychology tests with modifiers, rerolls, and inspiring presence. Choose 2D6, 3D6 Maximise or 3D6 Minimise. See the chance to hold before you make the player roll. • Combat result — tally each side's combat-result modifiers, see who wins by how much, and read the loser's break-test pass rate by Leadership as a curve. RUN THE GAME • Score — keep the running total for both sides during a matched-play game. Pick a primary scoring table, layer in secondary objectives, and track per-turn scoring with a live timer. • Rules — verbatim quick-reference tables you actually roll on (panic, miscast, stomp, terrain, scattering, and more), grouped by category and searchable with typo tolerance. The community FAQ is indexed alongside the rulebook, so you can look up an answer mid-game. FOLLOW THE TOURNAMENTS • Home — recent results from the big events, Warhammer Community news, and creator Shorts in one feed, with live top-three standings for the tournaments you follow. • Tournaments — browse Old World events from Best Coast Pairings, NewRecruit, and The Old World Federation in one searchable list. Open one for standings, round pairings, team scores, and the army lists players actually brought. • Alerts — favourite a tournament and opt in to a notification when each round's results are posted and when it finishes, incl

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